Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (2024)

1.

Black Mage Rotation Guide

This page covers the endgame rotation for Black Mage. The base rotation for Black Mageis fairly simple, structured around maintaining Astral Fire/Umbral Ice while using long,potent casts like Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (1) Fire IV and Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (2) Despair. The rotationhas some flexibility which can be utilized in order to keep the Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (3) Thunder IIIDoT up, use Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (4) Xenoglossy as needed, and overall provide some level of leniency.As a Black Mage, your goal is to take advantage of this flexibility as well as other personalutility and resources to keep casting as much as possible amidst mechanics, making as fewconcessions to your rotation as possible.

2.

Basic Black Mage Concepts/Resources

Below is an overview of various high-level concepts and resources utilized by BlackMage throughout the rotation.

2.1.

Astral Fire/Umbral Ice

Astral Fire provides increased damage to all fire-aspected spells while doubling theirMP cost. Ice-aspected spells have lowered potency and are free in Astral Fire. At threestacks of Astral Fire, ice-aspected spell cast times are reduced by half. Astral Firehalts regular MP recovery other than Manafont and Ethers. Below is a table displayingthe effects of Astral Fire:

Fire SpellsIce Spells
MP costDamageMP costDamageCast time
1 stack2x1.4x0x0.9x1x
2 stacks2x1.6x0x0.8x1x
3 stacks2x1.8x0x0.7x0.5x

Umbral Ice increases MP recovery while lowering the damage of fire-aspected spells.At three stacks of Umbral Ice, ice-aspected spells are free, and fire-aspected spellcast times are reduced by half. Below is a table detailing the effects of Umbral Ice:

MP RecoveryFire SpellsIce Spells
MP costDamageCast timeMP cost
1 stack3200 MP/tick0x0.9x1x0.75x
2 stacks4700 MP/tick0x0.8x1x0.5x
3 stacks6200 MP/tick0x0.7x0.5x0x

2.2.

Enochian/Polyglot

Enochian grants a passive damage bonus while Astral Fire or Umbral Ice is active.Enochian remains active while switching between phases, and it is only lost when lettingthe Astral Fire or Umbral Ice timer run out. Maintaining Enochian for 30 seconds provides acharge of Polyglot, allowing for the use of Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (5) Xenoglossy and Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (6) Foul.Due to this, it is a high priority to maintain Enochian throughout your rotation, as well asduring downtime.

2.3.

Umbral Hearts

Umbral Hearts are obtained in single-target by using Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (7) Blizzard IV,during AoE via Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (8) Freeze, and built up during downtime via Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (9) Umbral Soul.Umbral Hearts negate the increased MP cost of fire-aspected spells (other than Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (10) Flare/Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (11) Despair)in Astral Fire, using up one Umbral Heart per spell. Casting Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (12) Flarewith Umbral Hearts will use up all remaining hearts and lower the cost of Flare by a third.

2.4.

Paradox

Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (13) Paradox replaces both Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (14) Fire and Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (15) Blizzardon your hotbars when conditions are met. It should be used in the middle of your Astral Fire phaseto refresh the timer, as well as during Umbral Ice as a strong, instant cast spell. You can generatea charge of Paradox by swapping from Astral Fire III to Umbral Ice, as well as fromUmbral Ice III with three Umbral Hearts back to Astral Fire.

3.

Spell Rotation

The overall flow of the single-target rotation for Black Mage revolves around spending allof your MP in Astral Fire, ending in Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (16) Despair, then switching over toUmbral Ice to recover MP. Since our main spell in Astral Fire, Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (17) Fire IV,does not refresh Astral Fire, you must use Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (18) Paradox in the middle ofthe phase to do so. This is how your base rotation should look:

  1. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (19) Blizzard III
  2. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (20) Blizzard IV
  3. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (21) Paradox
  4. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (22) Fire III
  5. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (23) Fire IV x3
  6. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (24) Paradox
  7. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (25) Fire IV x3
  8. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (26) Despair

3.1.

Thunder

Instead of having a set place in the rotation, Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (27) Thunder III shouldbe used when the DoT is about to fall off on the target. Ideally, this is paired withBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (28) Sharpcast every 30s in order to maintain the DoT with Thundercloud procs.Regardless of Spell Speed, there is extra room for two additional spells each Astral Firecycle (one between the Fire III and Paradox, the other between the Paradox andDespair) which can be utilized to refresh Thunder even mid-Astral Fire without losingout on any Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (29) Fire IV casts.

3.2.

Xenoglossy

Like Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (30) Thunder III, Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (31) Xenoglossy does not have a setplace in the rotation. Xenoglossy costs one Polyglot charge to cast and is your strongestspell, so it is vital to not miss uses in a fight. However, being able to hold onto twoPolyglot stacks without overcapping allows flexibility in its use - since it is instant cast,it is useful for helping with movement, weaving abilities, and dumping excess charges under buffs.If not needed for anything specific, it should just be used before overcapping onPolyglot stacks, and all charges used up before the end of a fight.

4.

Off-Global Cooldown Abilities

The off-global cooldown abilities for Black Mage do not directly deal damage or increasedamage dealt. However, they increase the rate at which you can cast spells, as well asenable uptime while dealing with movement and mechanics. As a result, utilizing theseabilities properly can have a large effect on your damage output.

4.1.

Ley Lines

Standing within your Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (32) Ley Lines grants a buff that decreases bothcast and recast time of all of your spells. Therefore, even instant-cast spells stillgain benefit when used within Ley Lines, and there is no specific need to line it up withAstral Fire. Since you need to stay within your Ley Lines to benefit from them, timingand placement are important to consider to maximize your Ley Lines uptime in a given fight.

4.2.

Triplecast/Swiftcast

Black Mage has a few spells that have a longer cast time than recast - notably for single-target,Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (33) Fire IV, and Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (34) Despair. Since using Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (35) Triplecastand Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (36) Swiftcast removes the cast time for spells they are used on, you can gain a smallamount of time with each Fire IV/Despair that you use them on. This will ultimately lead tomore casts over the course of an encounter, so it is recommended to aim to maximize uses ofboth abilities in a fight. However, both of these abilities can also be used to keepcasting uptime while moving. If using them in a given situation allows for extra casts thatyou would not get otherwise from using your other abilities, it can be worthwhile to plan fortheir use there, even if they do not end up on Fire IV/Despair.

4.3.

Sharpcast

Using Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (37) Sharpcast grants a 30-second buff. Using Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (38) Paradoxin Astral Fire while the buff is active grants a Firestarter proc (free, instant castBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (39) Fire III), and using any thunder spell (including a proc) while Sharpcastis active grants a Thundercloud proc (refreshes Thunder DoT with extra on-hit potency). It isgenerally recommended to prioritize Sharpcast use with Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (40) Thunder III - Sharpcastis a 30-second cooldown, the Thunder III DoT lasts for 30s, and a Thundercloud proclasts for 40s, which means it is viable to guarantee maintaining the DoT completely via Thundercloud procs.However, if it is difficult/unviable to sharp Thunder in a given situation, it is still comparableto sharp Paradox instead.

4.4.

Other Abilities

Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (41) Manafont can be used at the end of an Astral Fire cycle for an additionalBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (42) Fire IV and Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (43) Despair for single-target, or an additionalBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (44) Flare for AoE.

Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (45) Amplifier should be used approximately on cooldown to allow for maximumcharges of Polyglot in a fight.

Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (46) Aetherial Manipulation can be used to quickly move to a party member,which can be very useful when a longer-distance movement is required for a mechanicwhere a party member may already be in a good position.

Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (47) Transpose can be used when ending uptime phases in Astral Firein order to use Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (48) Umbral Soul during downtime or as a last resortwith low Astral Fire timer to prevent dropping Enochian.

Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (49) Manaward provides a personal shield to help live through some damage,either planned for proactively for big hits or reactively used in the case of mistakes.

5.

Opener

The general purpose opener for Black Mage, generally referred to as the "Fire III Opener,"is listed below. You may choose to alter the opener slightly based on fight-specificrequirements/alignment (e.g., prepull Ley Lines, Triplecast moved until after the first F4 tosave one charge of Triplecast for movement, skipping the Xenoglossy, etc).

  1. Use Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (50) Sharpcast around 12 seconds before pull
  2. Precast Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (51) Fire III around 4 seconds before pull
  3. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (52) Thunder IIIBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (53) Triplecast
  4. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (54) Fire IVBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (55) Grade 8 Tincture of Intelligence
  5. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (56) Fire IVBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (57) Amplifier +Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (58) Ley Lines
  6. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (59) Fire IVBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (60) Swiftcast
  7. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (61) Fire IVBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (62) Triplecast
  8. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (63) DespairBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (64) Manafont
  9. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (65) Fire IVBlack Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (66) Sharpcast
  10. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (67) Despair
  11. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (68) Blizzard III
  12. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (69) Xenoglossy
  13. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (70) Paradox
  14. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (71) Blizzard IV
  15. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (72) Thunder III

6.

Multi-Target Rotation

The multi-target rotation is somewhat similar to the single-target rotation, withsome filler spells cut out in favor of an additional Flare.

6.1.

Two Targets

For two targets, use the general single-target rotation with the following substitutions:

  • Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (73) High Blizzard II instead of Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (74) Blizzard III
  • Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (75) High Fire II instead of Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (76) Fire III
  • Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (77) Flare instead of Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (78) Despair if you can make it instant-cast
  • Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (79) Thunder III should be used on both targets (Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (80) Sharpcast is very useful for this)

6.2.

Three or More Targets

  1. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (81) High Blizzard II
  2. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (82) Freeze
  3. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (83) Thunder IV
  4. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (84) High Fire II x3
  5. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (85) Flare x2

Consider skipping one of the Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (86) High Fire II casts when using Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (87) Triplecastto catch both Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (88) Flare casts. Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (89) Manafont has highvalue when used for a third Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (90) Flare. Use Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (91) Foul for movement/damagewhen available/needed.

7.

Changelog

  • 19 Jan. 2024: Updated for Patch 6.55.
  • 10 Oct. 2023: Updated for Patch 6.5
  • 27 May 2023: Updated for Patch 6.4.
  • 11 Jan. 2023: Updated for Patch 6.3.
  • 28 Aug. 2022: Updated for Patch 6.2.
  • 20 Apr. 2022: Updated for Patch 6.1.
  • 28 Feb. 2022: Guide added.

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Black Mage DPS Rotation, Openers, and Abilities - Endwalker 6.55 (2024)

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